I have below a cube type object that has very sharp faces. These faces contain 3 different colors (3 different types of purple) and I want to know if there is a way to transform these faces in a 2D texture so I could then delete the sharp faces and add the texture to a flat face, without loosing the aspect and forms of the colors. Is there a way to do that?
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4$\begingroup$ Do you want to convert the shading to a 2D texture? (Try baking) $\endgroup$– gandalf3Commented Nov 20, 2014 at 11:05
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$\begingroup$ I want to convert the faces that are selected into a 2D texture so I could keep the colours and the forms of the faces $\endgroup$– VladCommented Nov 20, 2014 at 11:21
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