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I have below a cube type object that has very sharp faces. These faces contain 3 different colors (3 different types of purple) and I want to know if there is a way to transform these faces in a 2D texture so I could then delete the sharp faces and add the texture to a flat face, without loosing the aspect and forms of the colors. Is there a way to do that?

enter image description here


marked as duplicate by gandalf3, CharlesL, David, GiantCowFilms, someonewithpc Nov 21 '14 at 9:44

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    $\begingroup$ Do you want to convert the shading to a 2D texture? (Try baking) $\endgroup$ – gandalf3 Nov 20 '14 at 11:05
  • $\begingroup$ I want to convert the faces that are selected into a 2D texture so I could keep the colours and the forms of the faces $\endgroup$ – Vlad Nov 20 '14 at 11:21