I'm looking to see if there is a common / correct way of unwrapping a beveled cube for a seamless texture, specifically a wood texture.
I can of course mark seams where the flat faces used to be (now the flat + chamfers) and rearrange / rotate these groups manually, but this is tedious and there will always be more than one place where the seam is visible (below).
Is there a common way of unwrapping a beveled cube (or other object) that results in minimal seams?