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I'm looking to see if there is a common / correct way of unwrapping a beveled cube for a seamless texture, specifically a wood texture.

enter image description here

I can of course mark seams where the flat faces used to be (now the flat + chamfers) and rearrange / rotate these groups manually, but this is tedious and there will always be more than one place where the seam is visible (below).

enter image description here

Is there a common way of unwrapping a beveled cube (or other object) that results in minimal seams?

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    $\begingroup$ Strictly, to capture the grain of solid wood seen in the round (as opposed to a veneer), you really need to generate some kind of 3D texture, which you can bake for a seamless result. $\endgroup$
    – Robin Betts
    Jul 17 at 5:52

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For objects like this you will always have visible seams when using a stock texture with UV projection.

If all you want is a simple seamless look and you don't care about full realism, box mapping may do the trick - it uses triplanar projection, which is a common shortcut for getting seamless looks for simple textures without using any UV map.

Node Setup for Box Mapping

For a realistic look you would either need several different image textures and a painted mask, or a procedural material as Robin mentioned in their comment - not just because of the seams, but also because grain on cut wood will flow differently on different sides of the cube as seen here:

photo of wooden cubes from pixabay

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