I'm in the process of learning how to create models with Blender.
Right now I'm trying to create a circle with a hole in the middle, for that i create a simple circle and then I extrude with this result:
I then proceed to select all the faces and I press
I can do this but at the last face this happens
Why this happens and how con I avoid it? The goal is to have a ring with only one face, export it to fbx and import in Unreal Engine.
For reference, this is the end result I'm aiming for:
I've also tried to do the same on a vertical axis and this happens (images before and after some merges):