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I'm having a problem with the faces in the corners of this pillow where they keep reverting back to a weird jagged shape that's very noticeable at certain angles.

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I tried adding an edge in the middle which worked but then I have triangles which I would rather avoid. I also tried dissolving the edges but the faces did not keep that shape and just went back to how they were. I also tried removing the faces and manually filling them again which worked but only once like here:

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I'm not really sure what else to try, any ideas? :( Thanks

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    $\begingroup$ Try to add subdivide modifier? The quad you show is severely bent. Remember that a quad should represent a flat plane instead a bent surface, the mesh edge flow should follow the shape of your model $\endgroup$ – HikariTW Mar 25 '20 at 12:30
  • $\begingroup$ I would probably bake the normal map in high resolution to kindly remind the shader how was surface look like $\endgroup$ – HikariTW Mar 25 '20 at 12:33
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Click the faces which have that problem and subdivide those. Or

Use a subdivision surface modifier(would increase the poly count

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