0
$\begingroup$

I created a 3d model with a 3d scanning software called meshroom . When I import the model into blender, the material of the object is divided into many textures (Pic.2). Now I try to combine them all into one. I have to say I never did this before, and so I watched two videos on YouTube.

(https://www.youtube.com/watch?v=9airvjDaVh4)

(https://www.youtube.com/watch?v=MH7Xdol5erw)

I created a second UV map called UV2 and created a node group in all textures with the image texture (called horse_color_bake) I want to bake it on (just a black 1024x1024 image). Then I just clicked on bake after changing the values on diffuse and Color (Pic.3). After I waited for some time, blender just crashes. Before that I get a note which says: " Circular dependency for Image " texture_1017.png" from object " horse 1" . In another file I added the same textures on two cubes and tried it as well. It worked there perfectly fine. I hope you can help me. Thank you very much in advance.

Pic.1:enter image description here

Pic.2:enter image description here

Pic.3:enter image description here

$\endgroup$
0
$\begingroup$

This may help to solve your problem (Without having the scene here):

Baking problem. Possible answer.

$\endgroup$
2
  • $\begingroup$ Additional info: This works only, if you have unwrapped your model in "UV2". If there are no uv islands in "UV2", then Blender may crash in your situation. $\endgroup$ Jul 22 '20 at 16:03
  • $\begingroup$ This helped! Thank you very much for the fast and well made answer! $\endgroup$
    – nobody_JH
    Jul 24 '20 at 15:39

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.