I created a 3d model with a 3d scanning software called meshroom . When I import the model into blender, the material of the object is divided into many textures (Pic.2). Now I try to combine them all into one. I have to say I never did this before, and so I watched two videos on YouTube.



I created a second UV map called UV2 and created a node group in all textures with the image texture (called horse_color_bake) I want to bake it on (just a black 1024x1024 image). Then I just clicked on bake after changing the values on diffuse and Color (Pic.3). After I waited for some time, blender just crashes. Before that I get a note which says: " Circular dependency for Image " texture_1017.png" from object " horse 1" . In another file I added the same textures on two cubes and tried it as well. It worked there perfectly fine. I hope you can help me. Thank you very much in advance.

Pic.1:enter image description here

Pic.2:enter image description here

Pic.3:enter image description here


1 Answer 1


This may help to solve your problem (Without having the scene here):

Baking problem. Possible answer.

  • $\begingroup$ Additional info: This works only, if you have unwrapped your model in "UV2". If there are no uv islands in "UV2", then Blender may crash in your situation. $\endgroup$ Commented Jul 22, 2020 at 16:03
  • $\begingroup$ This helped! Thank you very much for the fast and well made answer! $\endgroup$
    – nobody_JH
    Commented Jul 24, 2020 at 15:39

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .