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After having done my IK rig, I notice that moving my arm control bone moves it in the wrong direction. I am not able to put my arm in the correct way.

How I want to pose my arm (sorry, best photo I could find ):

enter image description here

How it is (tried to pose same as wanted result) :

enter image description here

I have tried rotating the pole target bone to 0 and other rotations, but this twists the mesh in some gruesome ways :

enter image description here

Shoul I restart my rig, twist the mesh itself or are there parameters I forgot?

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  • $\begingroup$ could you please share your file? (delete all the unnecessary elements) blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Commented Jun 22, 2020 at 15:12
  • $\begingroup$ I am sending the blend file. $\endgroup$ Commented Jun 22, 2020 at 15:25
  • $\begingroup$ Here is the file : <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=8WQPXArW" /> $\endgroup$ Commented Jun 22, 2020 at 15:29
  • $\begingroup$ I would not build the armature this way but anyway, I wonder if your problem is not simply because you need to bend the arm a bit in Edit mode, tell me if that fixes the problem $\endgroup$
    – moonboots
    Commented Jun 22, 2020 at 15:45
  • $\begingroup$ Can I bend directly the vertices or the armature? - P.S. How would you build the armature? I knwo it is not a human character so the face part might be a bit more complicated $\endgroup$ Commented Jun 22, 2020 at 15:46

1 Answer 1

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I would not build the armature this way but anyway, you simply need to bend the arm a bit in Edit mode so that Blender knows the correct orientation (same for the legs).

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  • $\begingroup$ I found that the correct angle for the pole would be 90° However if i get to 90° the big deformation on the shoulders is showing up $\endgroup$ Commented Jun 22, 2020 at 15:49
  • $\begingroup$ IT..... WORKS ! Thank you so much! $\endgroup$ Commented Jun 22, 2020 at 15:50

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