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I'm fairly new to blender, and I've modeled plenty of low poly models.. but this is my first time attempting to rig anything.

I've been following this great video tutorial step by step, but even directly copying it has made two big frustrations. And after 4 hours of trying to figure this out, I'm stuck.

The first problem is that my IKs aren't working at all. I detached them from the parent, made the chain of two (for the forearm+upperarm and calf+thigh), and have added the pole target to be directed to. When moving the elbow IK bone, it only gently rotates the arm around. Moving the hand IK definately moves the arm, but the floating direction bone does close to nothing.

My other issue is that my pose is never the same as the edit mode armature. I've used clear pose transform and rotations, but it does nothing to it. See how the knees are bent wrong and the arms aren't symmetrical? Clearing "all" transformations doesn't make it anywhere near the same as the default edit mode pose.

enter image description here

How the hell do I fix this? I'm so sorry for being so new to this, I've always wanted to learn how to do this properly :{

I'd post the model itself, but it says I need 10 reputation points, and I just joined to ask this question...

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  • $\begingroup$ learn from this guy first, youtube.com/watch?v=4yiC6pEQMAw then go back to that video ... you may realised the video you chose skipped alot of important details on rigging a character ... then finally learn rigify add-on. $\endgroup$
    – hawkenfox
    Feb 5, 2016 at 10:19
  • $\begingroup$ Remove the armature modifier from your model, Ctrl A Apply Location, Rotation and Scale to both the model and the armature. If you need to adjust the positio of the bones relative to the model, do it in edit mode. Then Select the model, shift select the armature, Ctrl P Make parents with automatic weights. If you have other problems you can send me the .blend file to [email protected]. Search for Darren Lile videos about rigging (Simple-medium) or Nathan Veghdal (Advanced). $\endgroup$ Feb 5, 2016 at 15:04
  • $\begingroup$ See my answer here for some tips you may find useful when rigging with IK. $\endgroup$
    – Mentalist
    Feb 6, 2016 at 1:02

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Turns out I had bigger problems at hand than I thought. I was able to rig it semi-properly thanks to the tutorial that hawkenfox provided. But.. apparently I had duplicates of all my vertices. And now that I got rid of those, the texture is ENTIRELY warped. So.. one problem down, another one entire open... looks like I might need to open another thread :{ at least I got the rigging fixed.

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It looks like the armature is not straight in your picture and in the legs it looks like the bones are overlapping. Maybe try to straighten those out.

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  • $\begingroup$ that's my issue though... I'm trying to straighten out my armature - the edit mode view of the armature is just fine - but going to pose view gives me this. at this point I think I'm gonna start rigging all over again for the 4th time... $\endgroup$ Feb 5, 2016 at 20:14

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