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can anyone help me to know this point---after I make (IK) to bone no.03 with bone 05 main target and bone 06 pole target--when I test rigging in pose mode , I test rig bone 05, it causes rotating all bones especially bone no. 01 -and that mean when I rig ,the arm of character will drape Note: I turn off rotation option.

snap

My file blender:

https://drive.google.com/drive/folders/1taRlAaCu5rD1-VnkliIcl-bdPIgJVRfe?usp=sharing

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  • $\begingroup$ hello what do you mean when you says that it "drapes"? To constraint the rotations of the bones you need to select the bone in Pose bone, then Bone panel > Inverse Kinematics, and enable the Limit axis you want $\endgroup$
    – moonboots
    Commented Jun 1, 2022 at 8:59

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This is how pole target works. It rotates the whole system to reach the target. Take a look at rigging systems, Rigify for example.

Pole target rotates all bones, as in your example:

enter image description here

But each bone dabbled by two additional bones, which is used to smooth rotation, and twist the arm in the middle instead of rotating in joints.

enter image description here

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  • $\begingroup$ So how can i control bones to stop rotating the upper bone... I apply tutorials and didnt find this point $\endgroup$
    – reham zaki
    Commented Jun 3, 2022 at 7:02

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