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I can't figure out why, but my hair is sticking through my character's face weirdly. Face As you can see, it's sticking out around the eyes, but if you look in particle edit mode... Particle Edit There's no obvious hair strands sticking through the mesh... I tried many times to comb it up, and then back down, but it always does the same thing. I set the collision settings to 0.5 for inner and outer... Does anyone know how to fix this?

Thanks in advance.

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You are using interpolated children. Those try to place children between hair strands. Simplest case: The hair closest to the current hair has a deformation slightly different than the original, if a child is placed half way between them, it will have a 50:50 mix between both positions and deformations. That can easily cause bad results, especially when 2 hairs are fairly close together, but combed in the opposite direction, the interpolation can look like what you're seeing. For longer hair simple children are usually the better option.

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  • $\begingroup$ I was using Simple, but it causes some of the children to float in the air... Is there any way to fix this? $\endgroup$ – Mashimaro7 Jun 2 at 14:36
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    $\begingroup$ He explains the child settings and combing pretty well. youtube.com/watch?v=KpVyTc_72z0 $\endgroup$ – Frederik Steinmetz Jun 2 at 14:50
  • $\begingroup$ Thank you very much, I was watching videos like crazy but most don't explain very well! Haha $\endgroup$ – Mashimaro7 Jun 2 at 15:01

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