I have a simple sphere with a hair particle system on it. When I add hair dynamics, the hair simply falls through the mesh.
I would like the hair to fall around the mesh and collide with it (both the emitter object and other objects). I have read many other posts about how to get the hair from falling through the mesh, but all of them simply suggest turning on collision on the mesh ... which I have tried to do.
I am new to blender, so I am sure I am missing something obvious.