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This mesh has an array modifier, simple deform taper modifier and a curve modifier. I want it to scale along the curve as reference does? How would I go about this? Thanks
You could control the instance's radius with the curve's vertices radius, AltS, or N panel, but it's still not exactly the result you're looking for:
Actually you could have a much more accurate result with a bezier curve which you'd give a bevel and a taper object:
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