I want to make an object like this:


object 2 But it is way too hard for me to model. It dosen't have to be the exact same, just the same look. Is there a trick to modeling it, or some kind of generated texture?

  • $\begingroup$ For this kind of modelling (which I assume the worklfow is - subdivide, decimate, wireframe, etc. modifiers) there is a neat (free) add-on called By-Gen by Curtis Holt. You can try some examples and study the modifier order to get this kind of results $\endgroup$ – Gorgious May 17 at 9:35

One "trick" you could try to use is adding texture with transparent "holes" to basic geometries, overlapping them to replicate some similar pattern. The "import images as planes" add-on (included but disabled by default) could ease the process somehow.


enter image description here

| improve this answer | |
  • $\begingroup$ That's an interesting idea, but I don't think it would work for the tower parts. I'll certainly try it with the ground though! $\endgroup$ – The Nuckster May 17 at 21:18

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