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Hi I am quite new to blender and only start using it for a little more over a week. I followed some tutorials on textures, nodes, basic animations and modeling but I feel like I am sort of getting stuck now.

So anyway I am trying to model this object in the the first picture I uploaded. Do you have any tips of how to approach this? I have been trying myself for a while now but I feel like I made the object way to complicated for myself by beveling the corners and using the spin tool to extrude. It's hard to get the shape the right way while at the same time it looks like a simple object. (See the next pictures)

Or can you recommend me some tutorial which will make me better at modeling objects like this? I really want to dig deeper into modeling first so I am able to model the right shapes first. But I just can't find the right tutorials which help me improve in this way. enter image description here

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You can begin with a circle that you extrude inwards, delete a part:

enter image description here

Extrude some edges to give it the G shape:

enter image description here

Extrude:

enter image description here

Mirror:

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Give it thickness with the Solidify modifier:

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Continue to work on the shape, apply the Solidify, give it a Subdivision Surface, bevel:

enter image description here

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  • $\begingroup$ Thanks I mannaged to make a start like this. ibb.co/wMdFVdJ $\endgroup$
    – Blendmoth
    Jul 26, 2021 at 3:33
  • $\begingroup$ What is the best way to add the buttons on the side of the object make it a seperate shape or extrude this from the same object? $\endgroup$
    – Blendmoth
    Jul 26, 2021 at 3:34
  • $\begingroup$ make them separate meshes (or separate objects), it's more logical to make separate meshes (or objects) when they are separate objects in real life $\endgroup$
    – moonboots
    Jul 26, 2021 at 4:24
  • $\begingroup$ Ok so I made the buttons a as seperate meshes and placed them on the base model. But I having trouble rounding the corners now. I used the solidfyer and was able to figure out how to round the edges with it. But I still feel it $\endgroup$
    – Blendmoth
    Jul 26, 2021 at 8:14
  • $\begingroup$ But I still feel it's a still flat any idea how I could make it look more smooth? And I noticed when adding textures on seperate faces I had problems with the inside as it seem to affect both out side and inside. Should I just create a duplicate again for the inside to place on the faces or is it possible to do it on the same mesh or face. Meaning on the other side of the face? $\endgroup$
    – Blendmoth
    Jul 26, 2021 at 8:24

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