So the eventual answere to your problem is microdisplacements
It is a concept that if you have enough uniform geometry in your mesh , you can displace you mesh in different directions to form some interesting patters or designs , to use it , you can
Add a plane and subdive to get upto 10k faces
Add a displace modifier and select add texture
In the texture tab (bellow materials tab)
open your added texture(in modifier) and change it from image to cloud(for example)
Now your mesh has alot of bumps nd valleys , this is a simple example of micro displacements
Ususally this displacement is controlled by a image texture (in this case the cloud texture is a procedurally produced image texture) where darker areas result in deeper displacement and lighter result in higher
In your case a displacement map of wires can help , wher u can find , that can be solved by u
For more detailed informstion visit https://docs.blender.org/manual/en/latest/modeling/modifiers/deform/displace.html