Using UVs to animate the shapes on the screen would be hard and tedious so i want to use geometry to impact which dots light up
the compositor won't really help as it pixelates where the camera is facing rather than where the mesh is facing
when i used animation nodes the matrix wouldn't parent to my plane, and the rotation only affected the induvidual bounds of each sphere (which is what i used to make the leds)
something like this effect: https://blenderartists.org/t/animatable-pixel-matrix-display/1126033/11
Can i make a mesh light up when something touches it?
^ it's better explained in this new one i made