At the moment i'm trying to find a way to use planesUsing UVs to impact "pixels" into glowing, when any part of a plane touches one of these "pixels" it glows butanimate the shapes on the screen would be hard and tedious so far i can't find any waywant to do that or if it's the most efficient wayuse geometry to go about thisimpact which dots light up
i don't want to use UVs to animate the lights because that would take too long, i'dcompositor won't really help as it pixelates where the camera is facing rather use planes or other objects to makethan where the "pixels" glowmesh is facing
If there is any way with (free) addons (likewhen i used animation nodes) please let me know
i'm using this to try to make a pixelated monitor face on a character i'm working on
please don't use the compositor
i was hopingmatrix wouldn't parent to find one that didn't need an image texture and just used an emissive material, each 'pixel' would be impacted by amy plane or geometry, much like how dynamic paint works, howeverand the rotation only problem with dynamic paint is that it's slow
use animation-nodes if it helps but make sure thataffected the 'screen' part can be parented, i tried using a matrix butinduvidual bounds of each sphere (which is what i can't find a wayused to make the effected part glow using a falloff controller and rotate the matrix to a planeleds)
something like this effect: https://blenderartists.org/t/animatable-pixel-matrix-display/1126033/11
but instead of using textures or dynamic paint i want to use geometry to paint out what's shown on the screen
a bit like how the blocks remesh modifier works but in a grid, i can animate the planes to make different shapes and the remesh modifier pixelizes the mesh
a pixel grid affected by geometry where when the geometry touches said grid it does something: like move forward slightly or turns up the strength in an emission material, until the geometry is moved off
^ it's better explained in this new one i made