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I'm following a PluralSight Blender fundamentals course. It's my first attempt at using Blender, love it so far!

However, during the course I have to inset some circles. This worked perfectly until I accidentally deselected the right faces. Now when I re-select the faces and try to inset them I get this weird result. It looks like some faces are somehow connected to other faces?

It supposed to be a circle, like most of it is.

Been fiddling with this for over two hours. Any help is appreciated!

enter image description here

After using Clean up -> Merge by distance I get the following, interesting yet unwanted, result. It looks like still something too much is being selected.

enter image description here

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  • $\begingroup$ Hello :). Have you checked for double vertices? blender.stackexchange.com/q/139733/78972 $\endgroup$ – Jachym Michal Apr 22 '20 at 19:30
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    $\begingroup$ Thanks for your reply! That did do something, and it does get tidier. Still, no perfect circle like before :( Updated the OP. $\endgroup$ – Kraishan Apr 22 '20 at 19:34
  • $\begingroup$ Hey :). These could be interior faces - You can check them through Select > All by trait > Interior Faces and delete them. $\endgroup$ – Jachym Michal Apr 22 '20 at 19:58
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    $\begingroup$ That was it! Now my circle is perfectly working. Thanks so much! Please create an answer reply, and I will be sure to mark it as the answer! $\endgroup$ – Kraishan Apr 22 '20 at 20:04
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This looks like non-manifold geometry.

  1. Check possible interior faces through Select > All by trait > Interior Faces
  2. Get rid of them through Delete > Faces
  3. Select all and remove double vertices through Mesh > Clean up > Merge by distance, Alt + M

Remove interior faces and double vertices left behind. enter image description here

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