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I am trying to model a transformer in Blender but the corners of my objects seem broken and deformed. I turned on face orientation and saw half of all faces were red. As a viewer of Blender Guru, I know that they need to be blue. When i orbit objects the colors change and I can't locate the red faces. How do i make all of them blue? I am still beginner and I would really appreciate some help. Thanks.

face orientation off(solid viewport)Face orientation on with the same angleAnother angle, the red and blue changes

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    $\begingroup$ Did you use a solidify modifier? Sometimes if you set the thickness really low, show face orientation, and look at the object from far away it can do this. It may also help if you post your blend file so I can take a look at it for myself. $\endgroup$ – cervidae Apr 19 '20 at 20:59
  • $\begingroup$ I don't know how to attach a blender file. No modifiers used except mirror on the car and subdivision on the fists. Thx for responding $\endgroup$ – Parm K Apr 19 '20 at 22:02
  • $\begingroup$ blend-exchange.giantcowfilms.com $\endgroup$ – cervidae Apr 19 '20 at 22:09
  • $\begingroup$ blend-exchange.giantcowfilms.com/b/pbq0w7Oj $\endgroup$ – Parm K Apr 19 '20 at 22:10
  • $\begingroup$ Did it work? Thankyou for helping me out $\endgroup$ – Parm K Apr 19 '20 at 22:17
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Your clipping distance starts very low, and Blender doesn't like it :).

  • Either increase the Clip Start distance in SideBar > View
  • or switch to Orthographic view through View > Orthographic

Increase the Clip Start distance... enter image description here

...or switch to Orthographic view enter image description here

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