I am trying to get rid of all corners on upper part of my object, so it would be nice completely circular (blue line) while maintaining lowest possible number of vertices. Now there are many visible edges on the upper part, but I am trying to get rid of them. Also this upper part has many visible edges if I try to bevel parts of it even more. (image 2)
- Tried with subdivision surface, but I get way to many faces
- Tried playing with edge split and smooth operator
- Tried beveling each edge, but then I get even worse result than on bottom image after cleaning a little.
Would really appreciate any advices on the most simple way to achieve this.