3
$\begingroup$

I'm very very new to blender and have been searching on how to do this for a while now to no avail, please forgive me if I'm posting a simple/answered question.

I am making a very simple mask that consists of 2 parts:

  1. The mask itself - A rounded shape with a flat color image + some noise for texture as the material: enter image description here

  2. A "decal/sticker" - an image as a plane, with a subdivision and shrinkwrap modifiers, parented to the mask. enter image description here

I would like to bake these two together, as they appear now, into 1 texture image that I can simply apply to the mask itself. I've been able to bake them individually, but I do not know how to combine the two into 1 texture. How do I do this?

$\endgroup$
  • $\begingroup$ My biggest hurdle is just that I don't know how to make a UV map/texture that combines both their unique textures together. $\endgroup$ – Gremious Jan 29 at 6:54
  • $\begingroup$ Related: blender.stackexchange.com/questions/164277/… $\endgroup$ – josh sanfelici Jan 29 at 9:16
  • $\begingroup$ is there a reason that the decal is done with a shrinkwrap thats forbids combining the materials as josh sanfelici points out? Here is something related to general texture baking from one object to another: blender.stackexchange.com/questions/102831/… $\endgroup$ – A M Jan 29 at 22:57

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.