I have made a fairly simple house in blender using a single material with an image texture:
However, when I try to bake ambient occlusion I end up with a really weird result, I am very new to this so could be I'm making a simple mistake, but been searching for solution for a few hours and can't find any.
If I try to apply that to the model in my game engine in looks horrible:
I want to bake normals and AO, but not sure where I'm going wrong. I go to render -> cycles -> ambient occlusion -> bake. Same for normals.