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I have generated tiled wall using 2 times array modifier(width and height),

I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding random rotation like below but the rotation is the same for each duplicated object. node setup What can I do to make it random on each instance independently

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  • $\begingroup$ maybe i should use particles? i thought it will be that easy. $\endgroup$ – Lord_JABA Dec 7 '19 at 18:56
  • $\begingroup$ I tried using UV coordinates and then I can introduce a little bit of offset in array modifies settings. But random rotation was more what I meant here. $\endgroup$ – Lord_JABA Dec 7 '19 at 18:58

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