I'm trying to copy all the keyframes from the camera 1 (called camera) to the camera 2 (called voodoo_render_cam) that's connected to an empty. What I do is : (in the dope sheet window) I select first all the keyframes of the camera 1 and then the camera 2 (it has no keyframes) and then I press CTRL + L and then "animation data" and happens that both the cameras have anymore keyframes embedded. All the keyframes are deleted. What's wrong ? what I'm trying to do ? I would like that the camera 1 (camera) disappear and that the camera 2 (voodoo_render_cam) take its place. It could also not disappear but I want that the camera 2 is placed on the same position of the camera 1. Maybe there is another way to do that. I have attached a video to show you what happens.


you can find the blender file here.


What you need to do is simply select the camera you want to copy the keyframes to, then select the other camera which has the desired animation, and hit ctrl-L and select Animation Data. You have to select the camera with the desired animation LAST

  • $\begingroup$ I did also what you have suggested,but the camera is placed on the same position of the voodoo_camera. I don't want this. I want that the voodoo camera is placed on the same position of the camera and that its keyframes are still there. you can see what happens from this video : drive.google.com/open?id=1R4e-8TW7O6rerOUIaFU2HPONw_dsgi8N $\endgroup$ – Marietto Jul 16 '19 at 23:53
  • $\begingroup$ Ok, I'm not sure what you mean. What should be happening from my answer is that the voodoo camera has the exact same animation as camera 1. Is something else happening? $\endgroup$ – RBlong2us Jul 16 '19 at 23:59
  • $\begingroup$ just making sure: you are selecting camera one LAST, right? $\endgroup$ – RBlong2us Jul 17 '19 at 0:03
  • $\begingroup$ I trid both the ways : selecting first the camera and selecting first the voodoo_camera. none worked as expected. can I give you the blender file ? do u want to give a look ? $\endgroup$ – Marietto Jul 17 '19 at 8:22
  • $\begingroup$ I've added the blender file... $\endgroup$ – Marietto Jul 17 '19 at 10:01

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