Timeline for Copying and pasting keyframes from a source camera to a destination camera (with no keyframes inside) remove all the keyframes from the source camera
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Jul 18, 2019 at 1:02 | comment | added | RBlong2us | Could you explain the steps you've taken? I am a ways behind the curb, I'm afraid. Not sure what your exactly trying to accomplish with what you've got so far, and I don't know what steps you've been taking. | |
Jul 17, 2019 at 23:28 | comment | added | Marietto | no. the camera has no keyframes embedded. keyframes are on the voodoo_camera because it comes from the tracking process created by the voodoo tracker. | |
Jul 17, 2019 at 22:59 | comment | added | RBlong2us | When I looked at your blender file, the camera actually labeled "camera" had no animation for it. Kinda hard to figure out the problem when there is no animation. Am I just blind, or is there no animation? | |
Jul 17, 2019 at 19:38 | comment | added | Marietto | it works only partially. the problem is that neither the camera 1 nor the camera 2 are able to stick on the coordinates (x=-7.0392 ; y = 0.044197 ; Z = 1.9601 ; rotation X = 81.7 ; rotation Y = 4.13 ; rotation Z = -121). when I move the keyframes,they come back to coordinates (x = 0 ; y = 0 ; z = 0 ; rotation x = 180 ; rotation y = 0 ; rotation Z = 0); instead at least one of the cameras should stick on the coordinates (x=-7.0392 ; y = 0.044197 ; Z = 1.9601 ; rotation X = 81.7 ; rotation Y = 4.13 ; rotation Z = -121) even if I play with the keyframes. | |
Jul 17, 2019 at 16:57 | comment | added | RBlong2us | Does that fix your problem? | |
Jul 17, 2019 at 10:27 | comment | added | moonboots | it works, select camera1, then camera2, then ctrl L > Animation Data, then the 2 cameras will take the exact same position because the position is part of the animations datas, then you can move the empty if you want to see camera2 somewhere else (your camera2 is parented to the empty) | |
Jul 17, 2019 at 10:01 | comment | added | Marietto | I've added the blender file... | |
Jul 17, 2019 at 8:22 | comment | added | Marietto | I trid both the ways : selecting first the camera and selecting first the voodoo_camera. none worked as expected. can I give you the blender file ? do u want to give a look ? | |
Jul 17, 2019 at 0:03 | comment | added | RBlong2us | just making sure: you are selecting camera one LAST, right? | |
Jul 16, 2019 at 23:59 | comment | added | RBlong2us | Ok, I'm not sure what you mean. What should be happening from my answer is that the voodoo camera has the exact same animation as camera 1. Is something else happening? | |
Jul 16, 2019 at 23:53 | comment | added | Marietto | I did also what you have suggested,but the camera is placed on the same position of the voodoo_camera. I don't want this. I want that the voodoo camera is placed on the same position of the camera and that its keyframes are still there. you can see what happens from this video : drive.google.com/open?id=1R4e-8TW7O6rerOUIaFU2HPONw_dsgi8N | |
Jul 16, 2019 at 22:50 | history | answered | RBlong2us | CC BY-SA 4.0 |