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I am trying to animate emission. Dope Sheet selected as editing context. But when i'm opening action editor - its empty. When inserting Location, Rotation etc. keyframes, they appear properly in action editor. Animation runs okay, but i can't save it. What i've missed?

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Emission channel is locked. Unlock it:

enter image description here

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  • $\begingroup$ I'm really helpless with blender, maybe you can clarify. I need to export model and its animation into gltf format. When pressing RMB on my cube => insert keyframe => choosing one of the properties - animation beinig added both into action editor and under my model in Scene Collection window. Link below. Can i somehow transform changing emission strength keyframes into an animation as Location, Scale, Rotation are? (drive.google.com/file/d/1eYJaWkgo0aiGeg49DhrRwhlz4yeLEd3q/…) $\endgroup$
    – kertal
    Commented Dec 8, 2020 at 8:29
  • $\begingroup$ In a gltf, I really don't know if its possible or not. $\endgroup$
    – lemon
    Commented Dec 8, 2020 at 8:40
  • $\begingroup$ appreciated for your help, will find another way) $\endgroup$
    – kertal
    Commented Dec 8, 2020 at 8:45
  • $\begingroup$ It seems material animation is not supported: docs.blender.org/manual/en/2.80/addons/… $\endgroup$
    – lemon
    Commented Dec 8, 2020 at 8:48
  • $\begingroup$ Can you give advice which technique to use to achieve similar effect but with animation? $\endgroup$
    – kertal
    Commented Dec 8, 2020 at 9:22

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