I am trying to animate emission. Dope Sheet selected as editing context. But when i'm opening action editor - its empty. When inserting Location, Rotation etc. keyframes, they appear properly in action editor. Animation runs okay, but i can't save it. What i've missed?
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$\begingroup$ Emission of what? $\endgroup$– lemonDec 8, 2020 at 7:20
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$\begingroup$ @lemon circled one. I actually was wrong. Emission strength. Here is the picture (drive.google.com/file/d/1PoUQvq9dX5kazVLyRTrPqrxtfEhLqWmy/…) And here is .blend file (drive.google.com/file/d/1lF1tYl9CLDtqMQhIqOzahvnEIwiDK8RS/…) $\endgroup$– kertalDec 8, 2020 at 7:57
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$\begingroup$ I'm really helpless with blender, maybe you can clarify. I need to export model and its animation into gltf format. When pressing RMB on my cube => insert keyframe => choosing one of the properties - animation beinig added both into action editor and under my model in Scene Collection window. Link below. Can i somehow transform changing emission strength keyframes into an animation as Location, Scale, Rotation are? (drive.google.com/file/d/1eYJaWkgo0aiGeg49DhrRwhlz4yeLEd3q/…) $\endgroup$– kertalDec 8, 2020 at 8:29
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$\begingroup$ In a gltf, I really don't know if its possible or not. $\endgroup$– lemonDec 8, 2020 at 8:40
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$\begingroup$ appreciated for your help, will find another way) $\endgroup$– kertalDec 8, 2020 at 8:45
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$\begingroup$ It seems material animation is not supported: docs.blender.org/manual/en/2.80/addons/… $\endgroup$– lemonDec 8, 2020 at 8:48
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$\begingroup$ Can you give advice which technique to use to achieve similar effect but with animation? $\endgroup$– kertalDec 8, 2020 at 9:22