I am a Blender novice and wondering if someone could take a look at the model I've created and some bones I'm trying to use to pose it. I was hoping to just make these folds at 90º but the bones are having some unexpected influence.

I'm using 2.8 but just because this is more of a side project right now.



If you select the armature, then the box, and switch to Weight Paint mode, you can see what is the influence of each bone. In your case you can see that it's not correct. For example the bone on the left has an influence on the whole box while I guess the top is supposed to be controlled by other bones. Same thing for the top bones, if I move one, it deforms much more that what is supposed to deform, even some parts that appear blue, but must have an influence superior to 0.

I think maybe you counted on the Automatic Weights mode when you parented, but for this kind of rigging (i.e. not organic object) you should have used the With Empty Groups method:

So first delete all existing groups (or in your case, unparent your box with altP, it will keep the vertex groups and you won't have to parent with empty groups).

Once you've parented With Empty Groups, your mesh has as many vertex groups than you have bones, but they have not been assigned to any vertex yet. You just need to select your object, go in Edit mode, go to the Properties panel > Object Data > Vertex Groups, select a group in the list, then in the 3D view select the vertices that are supposed to be part of this group, meaning which are supposed to be influenced by the bone with the same name, and press the Assign button under the vertex groups list.

enter image description here

  • $\begingroup$ Thank you for the detailed explanation. This is better than anything I've been able to find in online resources. I will try this. $\endgroup$ – chuck_penz Mar 22 at 14:35
  • $\begingroup$ Well... after a bit of trial and error I had basically given up and then tried one more time on a whim and got it! Thank you again! Check it out here: imgur.com/a/j3MDyHf $\endgroup$ – chuck_penz Mar 22 at 19:42
  • $\begingroup$ great then, but where did you meet some problems? Perhaps follow some tutorials about rigging, it will make the things clearer? $\endgroup$ – moonboots Mar 22 at 19:48

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.