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I have been trying to figure out why my object is rendering so dark. I have been messing with diffuse and other settings through reading other help forumns. I still can't figure out what the issue is and now I am getting a big black box in my painting. Can anyone explain to me what I am doing wrong?

The blender file is here: https://drive.google.com/open?id=1Q6TLXFYbRHifzNpNDP_BfoBC_qcXwLb9

enter image description here

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  • $\begingroup$ The .blend that you gave us doesn't produce the same result as your images, so please edit your question to match versions. For the black box (white for us) in the center though: There is an object in front of your coloured image: imgur.com/a/dp5rYr1 $\endgroup$
    – WhatAMesh
    Commented Feb 26, 2019 at 20:59
  • $\begingroup$ @WhatAMesh that is the blend file I used to create the images I gave you - I just double checked. Does that mean something in my settings is off? $\endgroup$
    – ravasheen
    Commented Feb 26, 2019 at 21:14
  • $\begingroup$ Nevermind, my bad, I thought you show us render output, but this is the bake output. $\endgroup$
    – WhatAMesh
    Commented Feb 26, 2019 at 21:20
  • $\begingroup$ @WhatAMesh I figured out the black box, another object was blocking it - thanks for that tip! But it is still baking much darker than what it looks like rendered. $\endgroup$
    – ravasheen
    Commented Feb 26, 2019 at 21:20
  • $\begingroup$ What do you mean by dark render output? It renders like this for me imgur.com/a/PXaPJBQ (I hope it is okay to upload the render, otherwise let me know) $\endgroup$
    – WhatAMesh
    Commented Feb 26, 2019 at 21:27

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The object (s4studio_1) in front of your "photography" generates black "patch", it causes graininess (noise) as well.

The object is disabled from Global Viewport, but not from Rendering (Bake). Disabling the object from Render solves the issue.

enter image description here

enter image description here

The darker appearance of photography can be solved by changing value of Mix Shader from 0.7 to 0.5, but for more info of mixing Diffuse/Glosy try this Confusing problem when I'm trying to mix Diffuse with Glossy shader

enter image description here

BTW: Lightning your scene by strong "Ambient Oclusion" (1.75) doesn't seem to be a good way for some natural result. Your four lamps are not (visibly) lightning the scene anymore. Deleting them you can see any difference. In this screen only World color (HSV 0/0/0.8) and Sun strenght 3 does the job.

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