hi so i'm creating a high gloss golden earring with a pearl detail, but both textures are coming out black in baking (the object is merged because the programme i plan on uploading to can only have file sizes of a certain size). i'm using some random hdri i got for free online, so you can play around with that when you experiment, i won't be too butthurt. I honestly don't kniow what i'm doing wrong. I've tried baking the following combinations of nodes for each texture (seeing as they both have similar levels of glossiness, i just did the same for both and changed the colours/roughness):
combination 1: fresnel node, diffuse bsdf, glossy bsdf, plugged into a mix shader (i also tried this without the fresnel, no change)
combination 2: principled bsdf, glossy bsdf, plugged into a mix shader (also came out black)
here's my blend file: https://www.dropbox.com/s/nldwlauxfutffx4/vintage%20gold%20earrings.blend?dl=0
go crazy if you want, i'd just really like to know wtf i'm doing wrong because i'm creating quite a few shiny objects for various projects at the moment and i'm (somewhat) consistently getting this issue, and sometimes i fix it but idk how, sometimes i don't. so yeah, any help would be GREATLY appreciated.