I am new to Blender. I found an object I need to for a project online.
My problem is that when I export it as a .OBJ I need the textures/materials and to be saved a .PNG to drop into a game engine.
When I export the layout from the UV editor screen it comes with the seams on it, Ive been looking around constantly but can't seem to find a solution on how to export this properly (If at all). I have attached the .PNG for reference.
I have tried to bake the materials onto a new image to then use a texture but when I do it comes out half black and not filled in.
Any help or clarification is greatly appreciated.