I have a series of texture maps (such as diffuse map, normal map, etc.) correctly set up in the Cycles node tree.
When I export my model to .obj, I notice the accompanying .mtl file doesn't really specify those maps with tags map_Kd
, map_Ks
, etc. I understand why this is happening -- you just can‘t really "export" Cycles material. That said, UV mapping is saved in .obj as tag vt
.
How can I export those UV unwrapped texture maps out as new texture maps that match with the vt
coordinates in the .obj?
I know I can bake the texture to an image, and that image indeed matches with the vt
coordinates in the .obj. Although this is almost what I want, it's still different -- I don't need to bake the lighting information, etc. All I need is pixel-shifted-around versions of the original diffuse, normal, etc. maps.