I would like to replicate an animation as we can see here below with AN;


however I have difficulties to displace from each vector origin. Resulting in something like below.

enter image description here

Is it possible to have a offset according to each vector position?


One of the nice things about circles is that their points' locations are also the normals at those points. So simply scaling a circle's points locations based on frequency bins and adding that to the location gives you what you want:

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