I'm trying to find a way to use animation nodes to generate a grid of numbers that would look something like this ...
In pseudo code, I would imagine it working something like this:
- Generate grid mesh
- Get Nth mesh point
- Generate new text object at Nth point with index value as text input
I've tried doing this in animation nodes with an object instancer. What ends up happening is that all the generated text objects end up with the same offset, and the same content (i.e. the last index value). For some reason it is only applying the values from the last iteration of the loop to all the text objects!
Are there any Animation Node masters out there who can tell me where I'm going wrong please?