I'm trying to Offset the location of grouped objects with a falloff object. I cannot use an instancer because in the final project all the objects are different.
Here is the basic setup : an empty which is the object falloff and 3 cubes (for testing purpose).
The goal is to have the cubes go up when the empty is moved near them.
The issue is that all the 3 cubes are moving in the same time and I'd like them to move one by one, slightly after another.
The same setup works well with a text for example. Here an example with text at mid move of the object offset controler :
As you can see the Z value is different for each object.
Same position off the falloff controler but back with the 3 cubes :
It seems that when using functions of Animation nodes to generate objects, it sets the value "Initial transforms" which is then used to offset. But when I use my object this "Initial transforms" value are at zero, the same for all of 3 cubes and thus the offset is the same in the same time when the controller is moved...
I'm just a beginner with Animation Nodes so maybe I miss something obvious...