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The idea is to have a bunch of objects that are animated given a random vector each 20 frames. Something like this video:

https://vimeo.com/75135375

The problem that I´ve found with Animation Nodes is how to somehow store the previous positions of the objects that sometimes could be 20 frames away. For the first animation I can use the ID key, but as long as the animation continues I can keep it consistent.

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  • $\begingroup$ [For the first animation I can use the ID key, but as long as the animation continues I can keep it consistent] . [consistent], What does that sentence mean? $\endgroup$ – atomicbezierslinger May 23 '16 at 15:02
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Currently there is no very efficient way to do this.

If you only have a few objects this solution might work for you:

enter image description here

Essentially you generate the whole path for each object in each frame.

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  • $\begingroup$ I see. This is one of the few weak points on AN. How to make objects aware of their previous states. $\endgroup$ – Jorge Losilla Martínez May 23 '16 at 11:33

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