I've been blocking out the shapes of a rather visually complex interior. I used fSpy to match the camera to the perspective.

enter image description here

I've got some of the shapes blocked out, but finding the correct scale, orientation, and location of each part has proven to be extremely time consuming. Thus far, I have been just messing with the elements and moving then around and doing tiny little adjustments until it finally clicks in place.

For you folks that have more experience with this, is there a better way?

Are there any strategies to make this process more streamlined and easier?

Thanks in advance

  • $\begingroup$ What are you trying to do? $\endgroup$ Jan 4 '19 at 19:57
  • $\begingroup$ I am trying to get a basic model of the scene using primitives, and have the same perspective and general look as the image $\endgroup$
    – Linguini
    Jan 4 '19 at 20:19

What you are doing should be pretty easy, you should be using the fspy blender plugin BLAM. Blenderguru did a video using a similar plugin to model a hallway: https://www.youtube.com/watch?v=nb6rSMAooDs&t=160s

Hopefully you just need to tweak your workflow a bit.


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