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I do some low poly pixel art on blender, and usually I draw the shadows directly on the UV texture ( It allows me to have a total freedom on the choice of the colors and more) the problem is that the shadows are fixed, I thought about 2 ways to make it dynamic, but I do not know if it's possible to do that on blender, an idea ?

The kind of stuff I made -> The kind of stuff I madeThe kind of stuff I made

First idea - Using two textures ( the second texture is a copy of the first but with shaded face) Second Idea - Using a color palette idea

Example with Aseprite shading tool ( it's how I'd like shadows works ) Second Idea other example

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  • $\begingroup$ I'm guessing you want the tiles' materials to remain shadeless, so the surfaces don't actually respond to light using one of the renderer's shading methods, but instead, switch textures in and out according to where the light is? Deliberately faking shadows? Or do you want actual shadows from actual lights? $\endgroup$
    – Robin Betts
    Commented Dec 13, 2018 at 18:22
  • $\begingroup$ Thanks for your answer, I edited the images form the first post, maybe it's clearer now. Currently I'm doing fake shadows, and I'd like Blender to calculate shadow areas and shadows projected in real time, but have better control over the colors / appearance of the shaded part of the texture, with keeping the same result than I've with fake shadow but be able to move the lighting source at any time. $\endgroup$
    – pixel
    Commented Dec 13, 2018 at 18:55
  • $\begingroup$ ..and you'd like the black area to be controllable pixellated shadows, as in the gif above? $\endgroup$
    – Robin Betts
    Commented Dec 14, 2018 at 9:16
  • $\begingroup$ I'd like the black part to affect the texture in the same way as the gif above (following the same rules / choosing colors from a palette) I know it's not realistic, and that it's not very logical with the way that Blender manages the lights, but maybe it can be done with a shader or others ? when I work in 2D I like the fact of being able to choose the color of my shadows, I would like to do the same in 3D $\endgroup$
    – pixel
    Commented Dec 14, 2018 at 9:23
  • $\begingroup$ In fact I need only 2 or 3 states, enlightened / normal / shaded, and according to these states I want to change the colors of the texture in relation to a given palette $\endgroup$
    – pixel
    Commented Dec 14, 2018 at 9:32

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