I do some low poly pixel art on blender, and usually I draw the shadows directly on the UV texture ( It allows me to have a total freedom on the choice of the colors and more) the problem is that the shadows are fixed, I thought about 2 ways to make it dynamic, but I do not know if it's possible to do that on blender, an idea ?
The kind of stuff I made ->
First idea - Using two textures ( the second texture is a copy of the first but with shaded face) Second Idea - Using a color palette
Example with Aseprite shading tool ( it's how I'd like shadows works )