The sole purpose of my models is to export them into a game engine (Unity).
I model in low poly with flat shading, and the goal is to be able to use a simple color palette to be shared among all models in the game.
It suggests unwrapping and then moving the faces over to the right color:
Can I somehow make this color palette automatically or do I have to make it in an image editor? Or can I perhaps make it manually in blender (the next best thing)?
My real question is, though, how do I keep everything from getting super specular, as textures are wont to do? How do I get my diffuse/specular settings over into the texture?
Complete beginner at this, as you can see.