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I have tried some things to make a part move with an armature at a folding line. And it's almost working fine, but due to the mesh it looks a little bit weird when I move one bone upwards in the Pose mode. Downwards it is ok.

enter image description here enter image description here

How can I fix this with the weight paint? Or is there another way?

This is the blender file: https://we.tl/t-BmacjXAygR

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  • $\begingroup$ the topology of your mesh is very bad, a lot of triangles, some faces are overlaying, some are crossing the fold (therefore your problem), you'd better redo it properly $\endgroup$
    – moonboots
    Oct 14, 2018 at 16:11
  • $\begingroup$ Hi how can I change the topology? Thanks! $\endgroup$
    – Sarah
    Oct 15, 2018 at 17:37

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Sarah, the topology of your mesh is not good, a lot of triangles, some faces are overlaying, some are crossing the fold (therefore your problem), you'd better redo it properly, for example this way, as you can see it can fold in a better way:

enter image description here

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