3
$\begingroup$

Making character in Blender with Rigify. Imported as usual... In animations i noticed on my tail is bending so bad... i assuming this is problem in weight paint. I think in blender and unreal engine they are applying weight paint differently, in UE weight paint applying little harder... probably. And i noticed, my tail is going through neck a little bit, in blender perfectly fine. What is happening?

Some info: My rig named: rig (i tried name it Armature, but some weird stuff was happening) I enabled export only deform bones. Units in blender Metric 1 Meters, i think its not the problem. enter image description here enter image description here

$\endgroup$

2 Answers 2

3
$\begingroup$

It could be a normalization problem: in Blender if a vertex has a sum of weights different than 1.0, an automatic normalization gets applied, while probably UE uses another algorithm. Try to normalize your weights before exporting (in weight paint mode, weights menu, "Normalize All", then enable the "Auto normalize" option during weights adjustments).

$\endgroup$
1
$\begingroup$

Bendybones arent supported outside of blender.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .