Ok, Ive baked normals and there are some I want to get rid of completely - meaning go back to the purple color so they dont show up black. I dont need them and want them gone, but need them on other parts of the model. Right now I have my normal map fed into my material nodes, and I can see on my model where I want to remove normal "bumps" (where it isn't purple):
Trying to find where each "bump" is in photoshop isn't working. How can I mask OR paint over these "bumps" with texture paint? I tried painting over but they persisted. Is this possible?