My current workflow is:
- UV unwrap my 3d object in Blender
- Export UV map as a .png
- Import UV map into photo editing software (Photoshop/ClipStudio Paint)
- Create a new layer and paint the UV map in a separate layer, using the UV map as reference (where the outlines are)
- Save the painted UV map as a png
- Import the painted UV map .png as a texture in Blender.
The most time consuming part of this workflow is that I have to keep a mental reference to what part of the UV map maps to what part of the 3d object. Sometimes I don’t know which part of the 3d model a certain part of the UV map refers to and I find myself making brush strokes in Blender on the texture to determine where it maps to on the UV map.
Is there a way (built into Blender or an addon) that can:
- Add reference numbers/letters to the exported UV map
- Export a third angle projection image of the 3d object (or something similar) that has the same reference numbers/letters as the exported UV map to use as reference when painting over the UV map in Photoshop/ClipStudio Paint
I know Blender allows you to paint directly onto the 3d model (Substance Painter also allows this) but my computer does not have enough power to follow this type of workflow.
I am open to look at existing workflow's that follow a similar process.
Here is an example of the UV map that I want to generate as reference:
Here is an example of the projection image I want to generate to help map the UV map to the 3d model: