It seems that when exporting layers as png
images in Photoshop, some elusive semi-transparent pixels may be saved as white and become quite apparent when imported as planes into blender.
This could be easily remedied by erasing their alpha in the texture paint mode; however, transparent becomes white:
This makes it very hard in most, and impossible in some, cases to tell where these stray pixels are and when I've gotten rid of them ("erasing alpha" is basically painting "white" over white).
Any way to get rid of the transparent white by either replacing it with a different colour, hiding it completely or replacing it by some Photoshop-style grid?
Color and Alpha
in Channels of the image to Draw selected ? "Erasing alpha" makes background colors to appear, so if there is no alpha, then white will be instead. $\endgroup$