Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to work fine, but for some reason, plugging in the normal map (and running it through the Normal Map converter) doesn't appear to have the desired effect. The surface simply doesnt change and remains flat. Am I doing something wrong?