Can someone tell me if there is a foolpoof method for importing an animated FBX from 3DS Max to Blender? I have successfully imported several animated FBXs but there a some files which throw errors that I do not understand.
I'm exporting from Max 2017 using the same settings for all (fbx 2017). Upon import I get this error: The rig and skin weight are imported but no animation (no keyframes). Can someone please help or give me a pointer as to what might be breaking?