I want to recreate a chess piece (Bishop) by wrapping a side trace around the y axis. However, when I use the screw modifier, it decides the y axis isn't good enough and does this to me.
This isn't just an issue with my complicated line either, it seems that all bezier curves have this problem: here's a example of the what I'm talking about.
This shape, rather than pivoting along the y axis, pivots along a slightly tilted axis of its own. How do I fix this? Changing the center of origin doesn't help.
TL;DR
Is there any simple way to tell blender to screw a trace around an axis ignoring an object's origin?
Thanks!