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I want to recreate a chess piece (Bishop) by wrapping a side trace around the y axis. However, when I use the screw modifier, it decides the y axis isn't good enough and does this to me.

enter image description here

This isn't just an issue with my complicated line either, it seems that all bezier curves have this problem: here's a example of the what I'm talking about.

enter image description here

This shape, rather than pivoting along the y axis, pivots along a slightly tilted axis of its own. How do I fix this? Changing the center of origin doesn't help.

TL;DR

Is there any simple way to tell blender to screw a trace around an axis ignoring an object's origin?

Thanks!

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  • $\begingroup$ Looks like you rotated the object used by Screw modifier in Object mode, so apply its rotation with Ctrl+A. $\endgroup$
    – Mr Zak
    Commented May 3, 2017 at 20:34

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The screw modifier by default uses the Z axis, you can change this in the modifier options.

If the revolution axis doesn't correspond to the world Y axis its because your object is rotated in Object Mode.

Check your objects rotation in the 3D View > Properties Shelf > Rotation (N Key) enter image description here

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