I got two good answers to my previous question about using a profile to create a mesh. The problem I am still having is that I can't get the axis of rotation in the right place. One thread said to position the 3D Cursor on the axis and another said to move the axis to the Origin. I redid this three times. The last time was the closest. Still, the axis of rotation varied from ideal. How do I position the 3D cursor more accurately so as to make the axis of rotation where I want it to be?
1 Answer
The modifier uses the objects (local) axis (X, Y, Z)
Modeling from top side or front ortho view will make things simple. use numpad5 to switch orthogonal/perspective view
Shape modeled in top ortho view (green line is Y global axis)
Screw modifier set on Z object axis
Screw modifier set on Y object axis
Once modeled, you can move your object or rotate it (object mode) but in edit mode, you'll get a mess. Apply modifier or clear rotations for editing.
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$\begingroup$ @ideasman42 Good point, thx for edit. $\endgroup$– BithurCommented Feb 9, 2015 at 21:31
Shift
+S
> Selection, see if that helps $\endgroup$