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Im having trouble using the screw modifier to create a screw cap on a lightbulb. Ive been trying to follow this guys video for it but cant seem to get the screw modifier to do something even vaguely similar to his. It about 45 seconds in:

https://www.youtube.com/watch?v=P60Fk5YiTds

I created the same sort of edge loop but when I add the modifier it loops in on itself weirdly. Any help with this?

Tutorial version edge loop

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Tutorial version screw modifier

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My edge loop

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My screw modifier.. enter image description here

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The object origin should be in the middle, not on the thread. Because the object origin is what the modifier uses as a reference for rotation.

If you look at the first screenshot, you can see how the object's origin is at the center line of the bulb, surrounded by the translation widget. Only the edges are left.

In object mode with only the object selected, set the cursor to the object using SHIFTS "Cursor to Selection". That will make sure the cursor is on the same plane as the object. Then place the cursor on the symmetry line of the bulb and use "Set Origin" >> Origin to 3D Cursor from the tools panel on the left.

You might need to adjust the axis that the modifier uses in its settings.

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    $\begingroup$ ahhh... how do i fix that? sorry $\endgroup$
    – obloquy
    Commented Feb 20, 2018 at 22:02
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    $\begingroup$ Also either your object rotation is wrong, unapplied, or you have to use screw in a different axis. $\endgroup$ Commented Feb 21, 2018 at 0:54

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