Hello I have been having some problems exporting my fbx model from blender to unreal. In blender there are no issues, but when I import it into unreal, the front part of the mesh is extruding.
Any Suggestions? Thanks for reading this!
Hello I have been having some problems exporting my fbx model from blender to unreal. In blender there are no issues, but when I import it into unreal, the front part of the mesh is extruding.
Any Suggestions? Thanks for reading this!
Possible solutions:
apply all modifiers before exporting
apply rotation location and scale (ctrl+a)
Check your export options in Blender
When importing in UE4, import the skeleton first and then the skeletal mesh
Maybe those vertices have not received any weights at all yet? You can check that by going to vertex select in Edit Mode, and then choose Select by Trait --> Ungrouped Vertices from the menu:
If that does select vertices, those are not weighted at all yet and could cause artifacting later on. Add them to the vertex groups they should belong to and try again to export.