I have a bit of a problem, I'm trying to bake out a normal and a AO Map from a hires model, And place it on a lowres model.
The problem I get is when i bake the normals, the whole thing is pixelated, And the AO just has Solid Black and white noise all over it, you can't even see the shadows. Im guessing that noise is whats causing it on both maps, however I have no idea how to get around it.
Ive looked around for an answear, i found very little information on this issue, some said it may be due to overlapping UVS, but i have none overlapping. I even tried using smart UV, still looks the same.
Please someone help me, this is really annoying, Been running into this every time I'm trying to bake!
Im attaching a photo where I edited them together to show you the issue.