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Timeline for Problems with Cycles Baking!

Current License: CC BY-SA 3.0

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Jan 11, 2016 at 5:37 vote accept user2866639
Jan 7, 2016 at 7:23 answer added hawkenfox timeline score: 2
Jan 7, 2016 at 4:12 comment added hawkenfox Let us continue this discussion in chat.
Jan 7, 2016 at 4:01 comment added user2866639 Oh, well, i guess I'm going to do that next time, but as i have already finished the sculpting, i just wanna be able to fix this one! Well i just watched it, and as far as i can tell, he still has them overlapping, here is the link youtube.com/watch?v=wHmw783xreY . But the shrink wrap modifier, is that a possible solution for the normal map baking?
Jan 7, 2016 at 3:57 comment added hawkenfox To apply smoothing to your highres model do this, 1. Go into edit mode 2. Select all the faces 3. Hit the "W" key on the keyboard 4. Select "shade smooth" .... Do not select "smooth" or "Laplacian smooth" they are different operation and they affect your vertices instead.
Jan 7, 2016 at 3:54 comment added hawkenfox youtube.com/watch?v=uTGTUd0pCaQ watch this video on youtube on how to use the shrink wrap modifier.
Jan 7, 2016 at 3:52 comment added hawkenfox I usually use blender internal to do the baking as it has not much difference to how it works. Multires requires that you sculpt your object into the shape you want and bake directly off the multires modifier. Overlapping specifically is used to bake highres mesh's normal onto lowres mesh. If you view the video in detail again, I am sure he did not bake the AO of the highres mesh while the lowres mesh is also occluding it. If you have the meshes overlapped while baking AO you will expect the rays to bounce between the 2 surfaces of the meshs and create the noise you see.
Jan 7, 2016 at 3:51 history edited user2866639 CC BY-SA 3.0
Attached a picture of my scene setup.
Jan 7, 2016 at 3:49 comment added user2866639 I will edit my post and attach an image of how my scene look.
Jan 7, 2016 at 3:47 comment added user2866639 What do you mean by smoothing on the face normal? And about the low res and high res overlapping, i only have that because in the tutorial I watched, that guy had them overlapping. And his result was perfect? Ive never tried the shrink wrap modifier, what exactly does it do? and is there anything i need to know, or do i just apply that? And I've never heard of the multires bake method either, is that part of cycles or blender render?
Jan 7, 2016 at 3:30 comment added hawkenfox I am guessing here that you don't have smoothing on the face normal, and secondly you have the low res mesh on the high res mesh overlapped while baking the AO. ... AO baking does not work when you have the hi and low meshes overlapped. If your normals keeps giving you issue you may have to use the shrink wrap modifier. Try using the multires bake method instead it doesn't require you to overlap the mesh.
Jan 7, 2016 at 3:27 comment added Carlo May you have hidden objects that could be overlayed to the object's faces? Could you show a picture of your baking setup&scene?
Jan 7, 2016 at 3:06 history asked user2866639 CC BY-SA 3.0